Polaris — Torpido Korveti
Capital-class torpedo corvette. A torpedo salvo capable of bringing down a capital ship single-handedly.
| Length | 166 m |
| Crew | 6-12 |
| Class | Capital Corvette |
Combat, escort and fire-support ships across every class. Capital platforms lead the list.
The heavy-tonnage combat backbone of our fleet. Comprised of corvettes, frigates, destroyers, and assault carriers. Full lore is listed on the /capital-filo page, and role context is listed on the /savas-destek-filo page.
12 SHIPSCapital-class torpedo corvette. A torpedo salvo capable of bringing down a capital ship single-handedly.
| Length | 166 m |
| Crew | 6-12 |
| Class | Capital Corvette |
A mobile airbase capable of carrying 10 fighters. Force projection in the heart of the battlefield.
| Length | 270 m |
| Crew | 10-20 |
| Hangar | 10 fighters |
The UEE's medium-large warship. Available in P (patrol) and M (military) variants.
| Length | 240 m |
| Crew | 8-28 |
| Class | Frigate |
The largest warship players can purchase. A heavy destroyer operated by a crew of dozens.
| Length | 475 m |
| Crew | 12-65 |
| Class | Destroyer |
The UEE's largest warship. 2.7 km in length, NPC only.
| Length | 2,700 m |
| Class | Super Dreadnought |
| Access | NPC Only |
The flagship fleet carrier of the UEE Navy. NPC only.
| Length | 990 m |
| Class | Carrier |
| Access | NPC Only |
A small carrier that rapidly deploys a light fighter wing. A UEE Navy support ship.
| Length | 175 m |
| Class | Light Carrier |
| Access | NPC |
The leader ship of the Vanduul clans. The clan's living quarters and primary combat force.
| Class | Capital Carrier |
| Manufacturer | Vanduul |
The Vanduul's system raiding ship. Direct assaults on settlement zones.
| Class | Capital Raider |
| Manufacturer | Vanduul |
The Vanduul's heavy combat platform. A frontline assault ship.
| Class | Capital Battleship |
| Manufacturer | Vanduul |
The Vanduul's medium-class assault ship. Pack hunter tactics.
| Class | Capital Hunter |
| Manufacturer | Vanduul |
A mysterious ship first seen at the CitizenCon 2954 showcase. According to the holotable projection, it is on the scale of a Javelin or larger (~300-400+ meters). Unlike the matte black hull of other Vanduul ships, it features a bright silver hull — this may indicate a special clan status.
"McTyphoonFace" is a temporary name given by the community. Its official name has not yet been revealed.
| Length | ~300 – 400+ meters |
| Visual Difference | Bright silver hull |
As the primary military ship manufacturer of the Messer dictatorship, Aegis was nearly bankrupted by the regime's collapse, but reinvented itself with a portfolio ranging from the Gladius to the Eclipse. Today it offers the widest range of warships in the universe, from light fighters to heavy bombers, from stealth platforms to electronic warfare specialists.
12 SHIPSThe legendary light fighter that formed the backbone of the UEEN for decades. First entering service during the Messer era, the Gladius is one of the longest-serving active-duty fighters in the history of military aviation. Thanks to continuous modernization programs, it has stayed current and earned the trust of generations of pilots.
It is a pure space superiority fighter: thanks to its light armor structure and compact hull, it possesses exceptional maneuverability. It is the embodiment of agile combat doctrine — excelling at "hit and run" tactics. It is among the most preferred ships in Arena Commander, and many famous ace pilots began their careers in the Gladius cockpit.
| Length | 20 meters |
| Crew | 1 |
| Armament | 3×S3 weapons, 4×S2 missiles |
| Price | $90 |
A fighter focused on next-generation stealth technology. After the Gladius's years of service, it was developed from the ground up to meet the changing needs of the modern battlefield. It is equipped with angular hull lines that minimize radar cross-section, signal-absorbing coating materials, and special engine nozzles.
With four weapon hardpoints, it offers greater firepower than the Gladius. The principle "the one who sees first, shoots first, wins" is the foundation of its combat doctrine. Thanks to its stealth technology, it can evade enemy radar systems and deliver a devastating first strike. The Firebird missile variant and the Peregrine enhanced stealth variant are also available.
| Length | 26 meters |
| Crew | 1 |
| Armament | 4×S3 weapons, low emission |
| Variants | Comet, Raven, Firebird, Peregrine |
| Price | $170 – $195 |
A patrol and interdiction ship originally developed for the UEE Ministry of Justice (Advocacy). The Titan variant is the civilian multi-role version of the military platform and is one of the best-selling ships in the universe. The Stalker variant is for bounty hunting with its detention cells; the Warlock is optimized for electronic warfare with its EMP generator.
The Warlock's EMP system drops the shields of surrounding ships, locks their weapons, and disrupts their engines — creating an impact far beyond its size. While the Titan is the ship most frequently recommended to novice pilots, experienced tacticians prefer the Warlock's "small ship, big impact" potential.
| Length | 22.5 meters |
| Crew | 1 |
| Titan | 1×S4 + 2×S3, 8 SCU cargo — $55 |
| Stalker | Detention cells — $60 |
| Warlock | EMP generator — $80 |
Designed in the aftermath of the Second Tevarin War to operate independently in distant frontier systems against the Vanduul threat. The Warden is the primary combat variant — built with the "the one who survives wins" philosophy, featuring powerful frontal weapons, thick armor, and long-range capacity. Its living quarters make it suitable for extended missions.
The Harbinger carries a torpedo bay, transforming it into a devastating weapon against large ships. The Sentinel is an electronic warfare specialist with advanced EMP and ECM equipment — as they say, "if you don't want to fight blind, get a Sentinel." The Hoplite drops 6 fully equipped marines into the heart of battle.
| Length | 38.5 meters |
| Crew | 1-2 (+6 Hoplite) |
| Warden | 4×S2 nose + S5 fixed — $260 |
| Harbinger | S5 torpedo bay — $290 |
| Sentinel | EMP + signal jammer — $275 |
| Hoplite | 6 jump seats — $235 |
The deadliest single-seat strike platform in the universe. A pure stealth torpedo bomber, the Eclipse combines invisibility and devastating firepower in a single compact package. Every curve, every surface is calculated to minimize radar cross-section. It represents the pinnacle of Aegis's military stealth technology.
Its capacity to carry 3 S9 torpedoes is an engineering marvel given its small hull. An Eclipse that approaches an enemy flagship undetected and releases its torpedoes can single-handedly change the course of a battle. However, once detected, its survival chances are very low — it is an unforgiving platform.
| Length | 20.5 meters |
| Crew | 1 |
| Armament | 3×S9 torpedoes |
| Special | Very low radar signature |
| Price | $300 |
The iconic heavy bomber of the UEE Navy. Having served in many major engagements, with 6 S9 torpedoes, 5 crew-operated turrets, and a multi-person crew, it is a true "flying fortress." The saying "when the Retaliators arrive, the war ends" sums up the ship's devastating power.
The Base variant is the civilian version converted to a modular configuration — instead of torpedo bays, cargo, living quarters, or medical modules can be installed. With the principle "one hull, infinite possibilities," it is one of the most flexible large ships in the universe.
| Length | 71 meters |
| Crew | 4-7 |
| Bomber | 6×S9 torpedoes, 5 turrets — $275 |
| Base | Modular platform — $150 |
| Turrets | 5 crew-operated |
A heavily armed assault ship designed by the community in "The Next Great Starship" competition and put into production by Aegis. The massive dual-controlled turrets deployed in the top and bottom positions give the ship almost full spherical firing capability — there are very few fighters that can escape these turrets.
It has both air support and limited landing capability. It is neither a full dropship nor a full fighter, but carries elements of both roles. When operated cohesively with a full crew, it provides an immense tactical advantage.
| Length | 51 meters |
| Crew | 3-4 |
| Armament | 2×S5 pilot, 2× twin S3 top/bottom turret |
| Armor | Heavy |
| Price | $325 |
With six large crew-operated turrets, this is the anti-fighter platform with the densest firepower in the universe. It takes its name from the hammerhead shark. A fighter approaching from any angle enters the firing arc of at least two or three turrets — this wall of fire at such intensity keeps enemy pilots at bay or destroys them.
It is a force projection tool for large organizations. The presence of a single Hammerhead can almost single-handedly determine control of a region. However, it is vulnerable to torpedo bombers or capital ships and should be deployed as part of a balanced fleet.
| Length | 115 meters |
| Crew | 3-9 |
| Turrets | 6× twin S4 (360° coverage) |
| Missiles | 24× S2 |
| Price | $725 |
A support ship that combines three critical logistics functions — repair, refueling, and rearming — in a single platform. It takes its name from the Roman god of fire. With the principle "logistics wins wars," its small size and agility allow it to operate near the front line.
With 4 BARD drones, it repairs damaged ships, refuels ships running on empty, and rearms ships out of ammunition. It is the ship a pilot who is low on fuel or damaged most wants to see. It offers a profitable business model for independent support operators.
| Length | 38.5 meters |
| Crew | 1-3 |
| Drones | 4 BARD (repair/fuel/ammunition) |
| Special | Triple support capacity |
| Price | $185 |
A specialized minelaying ship serving the UEE Navy's area denial doctrine. By laying mines at strategic chokepoints and around jump points, it restricts or channels enemy movement. It also has the capacity to clear the mines it has laid.
It is an indispensable tool for strategically minded commanders. The warning "if the Nautilus has passed, fly carefully" is an expression often heard in pilot circles. In civilian use, it protects mining zones and provides security against piracy.
| Length | 125 meters |
| Crew | 4-8 |
| Special | Mine laying/clearing |
| Defense | Turret systems |
| Price | $675 |
A special edition of the Gladius from Aegis's "Masters of Flight" series, dedicated to the legendary pilot Condi Hillard. It distinguishes itself from the standard model with a different weapon configuration and special livery.
Its performance profile is identical to the Gladius; within KRLTY it carries collector's value while also being capable of undertaking the full range of light fighter missions.
| Length | 21 meters |
| Crew | 1 |
| Class | Light Fighter |
A limited-production, combat-focused variant of the Avenger Titan. It distinguishes itself from the standard Titan with a special livery and an upgraded weapon set; it also retains the cargo bay.
It is a flexible light platform that can serve as both a striker and a hauler. In KRLTY it suits pilots who want to combine cargo escort and light assault missions in a single hull.
| Length | 20 meters |
| Crew | 1 |
| Cargo | 8 SCU |
| Class | Light Fighter |
The rising star of the post-Messer era. The F7C Hornet, which set the UEE's new-generation military standards, has the most recognizable warship silhouette in the universe. Anvil offers a broad military portfolio, from light fighters to heavy dropships, from medical support ships to boarding platforms.
11 SHIPSAn extremely agile and fast light fighter designed for the UEEN. As an alternative to the heavy build of the Hornet series, it focuses on speed and maneuverability. Its extremely thin profile provides a clear advantage in evading enemy fire. It was designed with the motto "sharp as a knife, fast as an arrow."
It shines in dogfight scenarios; it is also frequently seen on racing tracks. It is used as a training ship by many private military academies. For its size, it offers strong firepower with four weapon points, but its armor is extremely thin.
| Length | 16 meters |
| Crew | 1 |
| Armament | 3×S3 + 2×S2 |
| Price | $75 |
The most iconic warship in the Star Citizen universe. As the civilian version of the UEEN's F7A, the F7C strikes a perfect balance between offensive power, defensive capacity, and maneuverability. Its modular structure allows customization for different mission profiles. All fighters are generally evaluated by comparison to the Hornet.
The Super Hornet Mk I/II is a dual-crew elite fighter. The Ghost is the stealth version, while the Tracker is the advanced radar/sensor variant. The Mk II family has been completely redesigned — offering an improved power plant, a holographic HUD, and stronger shields. It is used as a symbol on UEE propaganda posters and recruitment ads.
| Length | 22.5-25.5 meters |
| Crew | 1 (Super: 1-2) |
| Mk I | F7C, Super, Ghost, Tracker — $110-$180 |
| Mk II | F7C, Super, Ghost, Tracker — $130-$200 |
| Special | Modular top compartment |
The civilian version of the F8A, the elite space superiority fighter of the UEE Navy. Known as the showcase ship of Squadron 42, it long remained a legend accessible only to navy pilots. With four fixed S3 weapons and two twin S2 remote turrets, it offers extraordinary firepower for a single-seat ship.
It is one of the rare designs in the heavy fighter class that captures a balance of both durability and maneuverability. As the punch force of fleet defense, it is used in vanguard assaults, heavy escort missions, and neutralizing top enemy fighters. Its release to the civilian market generated great excitement in the community — "the ship hanging on everyone's poster" is now in hangars.
| Length | 25 meters |
| Crew | 1 |
| Armament | 4×S3 fixed + 2× twin S2 remote turret |
| Missiles | 8×S2 |
| Price | $300 |
The purest application of the "glass cannon" philosophy. A radical design focused entirely on offensive power instead of defense. It was developed as a fast and devastating response to the Vanduul threat. While the pilot controls the forward weapons, the second crew member operates the large top turret with an almost full-hemisphere field of view.
It aims to deal maximum damage in the first strike to end the engagement as quickly as possible. It is referred to as a "victory or death" ship. Experienced pilot–turret operator duos achieve incredible feats, while uncoordinated crews are quickly destroyed.
| Length | 22 meters |
| Crew | 2 |
| Armament | 4×S3 pilot + twin S4 turret |
| Price | $195 |
The answer to the question "how can a small ship damage large targets?" The torpedo bay under the hull carries torpedoes powerful enough to seriously strain the shields of large warships. The second crew member handles turret control and torpedo targeting.
Its early versions saw active service in the Second Tevarin War. It is widely preferred by militias in frontier systems against Vanduul attacks. It serves as the "fist" of its fleet — while fighters provide protection, the Gladiators try to deliver their torpedoes to the target.
| Length | 22 meters |
| Crew | 1-2 |
| Armament | 2×S3 pilot + twin S3 turret, 2×S5 torpedoes |
| Price | $165 |
One of the first ships designed from the ground up for bounty hunters. While the EMP system disables the target's systems, the detention cell under the hull allows captured fugitives to be transported alive. The concrete embodiment of the "hunt and capture" doctrine.
It is a symbol of the professionalization of the bounty hunting trade. Many bounty hunting guilds have adopted it as standard equipment. Interestingly, the cell design initially sparked human rights debates.
| Length | 17 meters |
| Crew | 1 |
| Armament | 4×S2 + EMP |
| Special | 1 detention cell |
| Price | $100 |
The standard landing ship of the UEEN Marines. It takes its name from Norse mythology. Under heavy armor protection, it can carry 20 fully equipped soldiers. The sliding doors on both sides allow rapid embarkation and disembarkation, while the rear ramp enables the loading of heavy equipment and light vehicles.
Remote-controlled turrets and underwing weapon mounts protect both the ship and its passengers during landing. The modular interior — seats can be removed and converted into a cargo area or medical equipment. Any serious military force wishing to conduct operations on a planet's surface needs at least a few Valkyries.
| Length | 46.5 meters |
| Crew | 2-5 (+20 soldiers) |
| Armament | 2×S3 remote + 2×S2 door weapons |
| Special | Vehicle ramp, 20 jump seats |
| Price | $375 |
Anvil's modern heavy gunship. It carries four S5 weapons under pilot control, and a four-S4 manned turret on top — an enlarged version of the Hurricane's turret philosophy, balanced with durability. Its thick armor and powerful shields allow it to stay in the firing line and operate while taking a beating.
In convoy escort, base defense, and fleet operations, it serves as a mobile wall of fire against swarms of heavy fighters. Smaller than the Hammerhead and heavier than the Redeemer, this mid-class is perfectly suited for medium-sized teams who want to do a lot with few crew. Its living quarters make it suitable for long patrols.
| Length | 53 meters |
| Crew | 1-4 |
| Armament | 4×S5 pilot + 4×S4 manned turret |
| Missiles | 8×S3 + 2×S4 |
| Armor | Heavy |
Designed not to fight, but to survive. It is excessively armored for its size — it endures more punishment than even warships of the same size. Its weapons are minimal, but its scanning and sensor equipment is immense. The patrol and reconnaissance ship of the UEEN Coast Guard.
The Medic variant adds a medical bed, providing medical evacuation in hot combat zones. It operates under a "see and report" doctrine. Being a Terrapin pilot is a special area of expertise that requires patience and attention.
| Length | 19.5 meters |
| Crew | 1-2 |
| Armament | 2×S2 (minimal) |
| Shield/Armor | Highest durability in its class |
| Medic | Medical bed variant — $220 |
| Price | $220 |
A tactical boarding ship that takes its name from the Roman legionaries. The boarding mechanism at the front consists of powerful magnetic clamps and plasma cutters — it attaches to the target ship's hull, breaches it, and rapidly inserts a 6-person infantry squad. Its reinforced front armor withstands incoming fire during the operation.
Capturing ships carrying valuable cargo rather than destroying them is advantageous both economically and strategically. It plays a critical role in pirate hunting, defense against illegal ship operations, and special operations.
| Length | 32 meters |
| Crew | 1-2 (+6 infantry) |
| Armament | Light + boarding tube |
| Special | Plasma cutter boarding system |
| Price | $110 |
A large-scale repair and maintenance platform. The large rotating repair bay takes damaged ships inside, offering repair capability with 360° access. It is equipped with heavy cutting/welding equipment, spare parts depots, material production systems, and drone-based autonomous repair units.
It is critical to the sustainability of fleet operations. Repair of ships damaged after battle, routine maintenance, emergency field repairs, and even some modifications can be carried out within the Crucible. Large organizations consider it mandatory to keep at least one Crucible on long expeditions.
| Length | 90 meters |
| Crew | 3-8 |
| Special | 360° rotating repair bay |
| Capabilities | Repair, maintenance, modification |
| Price | $350 |
The inventor of the quantum drive and humanity's gateway to the stars. The ship family that began with the Aurora expanded with the Constellation multi-role platform, and with the Scorpius and Perseus it produces the most fearsome weapons on the battlefield. The Apollo series is the universe's gold-standard medical ship.
7 SHIPSRSI's heavy warship. It stands out with its four-winged structure reminiscent of the classic X-Wing style — the wings open in combat mode to take on the characteristic "X" form. With a two-person crew, it offers maximum firepower. While the pilot handles flight and the main weapons, the second crew member takes on turret and systems management.
It represents RSI's strong entry into the pure warship market. The Antares special version offers different weapon configurations. It began entirely as a military project, but its civilian version quickly gained popularity among mercenaries.
| Length | 24 meters |
| Crew | 1-2 |
| Armament | 4×S3 pilot + S3 remote turret |
| Antares | Variant with quantum interdiction — $240 |
| Price | $220 |
One of the most unique ship classes in the universe: quantum interdiction. With the QED (Quantum Enforcement Device), it can block other ships' quantum travel or pull them out into normal space during quantum travel. The bulk of it is dedicated to this device and its power systems.
Its combat capacity is minimal — stopping the target is the Mantis's job, but dealing with the stopped target is the responsibility of other ships. It is critical in both legal (fugitive hunting, security patrol) and illegal (pirate ambush) operations. Civilian access is still a subject of debate in the UEE Senate.
| Length | 30 meters |
| Crew | 1 |
| Armament | Minimal + QED |
| Special | Quantum Enforcement Device |
| Price | $150 |
The most fearsome sub-capital class warship in the universe. It carries weapon systems disproportionately large for its size — 2 S7 main turrets normally found on much larger ships. Its ability to fight large ships with a small crew is unmatched.
Hammerhead-class corvettes, large cargo ships, and even some frigates are in serious danger within the Perseus's range. However, its large turrets struggle to track small and agile fighters — operating without fighter escort is risky.
| Length | 100.5 meters |
| Crew | 3-7 |
| Main Weapon | 2× twin S7 turret |
| Defense | Point defense turrets + torpedoes |
| Cargo | 96 SCU |
| Price | $600 |
A multi-crew platform that strikes a perfect balance among combat, cargo, and exploration. The P-52 Merlin snub fighter it carries in its belly adds unique tactical depth — while the mother ship handles heavy enemies, the Merlin eliminates small threats. With 96 SCU of cargo and 28 S2 missiles, it offers both trade and combat capacity.
Many pilots set ownership of a Constellation as the goal of the career they began with the Aurora. The Taurus cargo, Aquila exploration, and Phoenix luxury/VIP variants are available. Even the UEE Navy uses this platform for various support missions.
| Length | 61 meters |
| Crew | 1-4 |
| Armament | 4×S5 + turrets + 28×S2 missiles |
| Cargo | 96 SCU |
| Snub | P-52 Merlin included |
| Price | $225 |
RSI's medical ship platform offers two variants. The Triage model provides broad-scale response in mass-casualty scenarios with multiple Tier 2/3 beds — designed with a "reach everyone" philosophy. The Medivac model, with Tier 1 surgical capacity, can save even the most severe cases.
In Star Citizen's death mechanic, medical ships are strategically invaluable. The presence of an Apollo dramatically increases a team's sustainability. The UEE Navy always keeps an Apollo in large fleets. It is also the platform of choice for well-funded operations in the civilian market.
| Length | 65 meters |
| Crew | 1-2 |
| Triage | Multiple medical beds, broad response — $250 |
| Medivac | High-end surgical capacity — $275 |
| Special | Medical drones, respawn point |
The toughest member of the Aurora family: it comes with reinforced shields and enlarged weapon mounts. It takes its name from the legionaries of the UEE ground forces.
It is the first stop for those seeking a budget-friendly combat platform. In KRLTY it comfortably takes on entry-level escort and station defense missions.
| Length | 19 meters |
| Crew | 1 |
| Cargo | 3 SCU |
| Class | Light Fighter (Starter) |
The security variant of the Zeus Mk II series. Armed for bounty hunting, it is a multi-crew, medium-hull fighter-pursuer.
It is operated by two or three people. In KRLTY internal security it is the pursuit ship that tracks down fugitives.
| Length | 39 meters |
| Crew | 2-3 |
| Cargo | 16 SCU |
| Class | Bounty Hunter |
Officially a legitimate manufacturer, unofficially the choice of pirates. That the Cutlass Black is the most-used ship among known pirate groups is the company's open secret. Drake ships offer no ejection seats and their interiors are bare metal — but they are unrivaled in price-to-performance ratio.
4 SHIPSThe purest form of Drake's "don't overthink it, just fight" philosophy. By carrying weapon mounts oversized for its size, it punches far above its weight class. With 1×S4 nose + 4×S3, it offers enormous firepower despite its small size. However, its armor is extremely fragile.
It is a classic "hit-and-run" fighter. Even Drake's CEO declared in its promotion, "your enemy will die before you even think about surviving." It has a cult following among pirates and mercenaries — cheap, deadly, and replaceable.
| Length | 15 meters |
| Crew | 1 |
| Armament | 1×S4 nose + 4×S3 |
| Price | $110 |
Drake's flagship. The Black variant is a medium-class multi-role ship that can fight, carry cargo, and adapt to almost any mission. According to UEE reports, it is the ship most preferred by pirates — Drake interprets this as "proof of the ship's quality."
The Blue variant is optimized for bounty hunting with a quantum interdictor and detention cells; the Red variant for ambulance duty with a medical bed and respawn point; and the Steel variant for troop transport with 18 jump seats. Each shares the same reliable Cutlass hull.
| Length | 29 meters |
| Crew | 1-3 |
| Black | 4×S3 + turret, 46 SCU — $100 |
| Blue | QED + cells — $175 |
| Red | 2 medical beds, respawn — $120 |
| Steel | 18 jump seats — $145 |
Drake's entry into the exploration segment. Positioned as a rival to the Constellation, the Corsair offers more firepower in the same size class while compromising on comfort. It is the product of the philosophy "exploration is not a luxury hobby, it is a struggle for survival."
Its asymmetric wing design caused great debate in the Star Citizen community. Although it is called "the poor man's Constellation" in the community, many pilots deliberately choose the Corsair for its firepower advantage. It is Drake's first true multi-crew exploration ship.
| Length | 55 meters |
| Crew | 1-4 |
| Armament | 2×S5 + 2×S4 nose + turrets |
| Cargo | 72 SCU |
| Price | $215 |
The combined-operations variant of the Ironclad hull. It carries heavy ground vehicles and infantry squads to the front; its garage can refuel and rearm vehicles, and even manufacture ground vehicle components.
With an expanded turret network including an S5 quad belly turret, it opens its own landing corridor. In the org's planetary surface operations it serves as a mobile base; it became flyable with Alpha 4.8.
| Length | 115.5 meters |
| Crew | 1-9 |
| Cargo | 1,440 SCU |
| Turret | Heavy package (S5 quad included) |
| Class | Large — Assault Dropship |
The owner of Stanton II, with a broad range from heavy haulers to anti-capital fighters. With the Ares series it enabled single-pilot ships to challenge capital ships, and with the Spirit and Mercury it became the favorite manufacturer of the middle class.
4 SHIPSSingle-pilot anti-capital twins developed against the Vanduul threat. The Ion operates on the principle of "one shot, big damage" with its massive S7 energy cannon — an energy weapon needs no ammunition. The Inferno, with its S7 ballistic Gatling cannon, fires hundreds of rounds per second, drowning the target in a hail of metal, piercing shields, and damaging the hull.
When working together, they are a deadly duo: the Ion melts shields while the Inferno tears apart the hull. However, both are vulnerable to small and agile targets — the S7 cannon turns slowly. They should not operate alone without escort. The Inferno's barrels glow red with fire — earning it the name "Inferno."
| Length | 27 meters |
| Crew | 1 (each) |
| Ion | S7 energy laser cannon — $250 |
| Inferno | S7 ballistic gatling — $250 |
| Target | Capital-class ships |
The military variants of the Hercules series. The M2 is optimized to carry soldiers, vehicles, and munitions to front-line zones with additional armor plating, reinforced shields, and improved turrets. It can drop heavy ground vehicles such as a Tonk tank or multiple Ursa Rovers into hot zones.
The A2 is the most devastating member of the series — the MOAB thermonuclear bomb is powerful enough to level a city block. It is referred to as "Death on the Wing." It is one of the few ships capable of dropping bombs onto a planet's surface. Even its psychological deterrence is immense.
| Length | 94 meters |
| M2 | Twin S4 turret + S3 remote, 468 SCU — $520 |
| A2 | M2 weapons + MOAB bomb, 234 SCU — $700 |
| Crew | M2: 1-3 / A2: 1-6 |
Crusader's medium-class multi-role series. The A1 assault variant provides small-scale bombing and close air support with a bomb bay and additional weapons — a budget-friendly alternative to the A2. It is one of the smallest ships capable of carrying bombs.
The E1 medical variant performs emergency response and patient evacuation with a fully equipped medical bay. It is an agile ambulance capable of bringing rapid medical support to places large hospital ships cannot reach. The white-and-red medical color scheme is the universal "don't fire" signal — but pirates don't always comply.
| Length | 47.5 meters |
| Crew | 1-2 |
| A1 | 2×S4 + turret + 10 bombs — $175 |
| E1 | 2×S4 + turret + 2 medical beds — $150 (Concept) |
Crusader's most charismatic ship. One of the rare ships specifically designed for data transport — it contains a large server room, hidden cargo compartments, and advanced communication systems. It is surprisingly fast for its size. It is beloved by information brokers, smugglers, and journalists.
The hidden cargo compartments are designed to be concealed from standard scanning systems. It includes a hacking station — it can remotely manipulate enemy systems. In the community it is referred to as "the spiritual successor to the Millennium Falcon." Its twin-engine design and silhouette justify this comparison.
| Length | 56 meters |
| Crew | 1-3 |
| Armament | 2×S3 + twin S3 turret |
| Cargo | 114 SCU + hidden compartments |
| Special | Server room, hack station |
| Price | $225 |
MISC's pragmatic ships enhanced with Xi'an technology and Origin's luxury performance machines — two different philosophies, a common goal: to bring their pilots home from battle alive. They offer a wide range of options, from the Freelancer MIS's missile barrage to the elegant aggression of the 325a.
8 SHIPSThe heavily armed version of the Freelancer series. Its name comes from the abbreviation "Missile Integration System." 28 S3 missiles — a capacity normally found on much larger ships. With a missile saturation attack, it overwhelms the enemy's countermeasure systems.
A full salvo is also described as a "fireworks show" due to the visual effect created on screen by the excessive number of missile trails. It is ideal for convoy protection, pirate hunting, and small-scale military operations. Its fixed weapons are also powerful and are used effectively in close-range engagements.
| Length | 38 meters |
| Crew | 1-4 |
| Armament | 4×S3 pilot + twin S2 turret |
| Missiles | 28×S3 (massive capacity) |
| Price | $175 |
A unique light fighter with the Xi'an rotating wing mechanism. In combat mode, the wings shift to a vertical position, presenting a narrow target profile. Phalanx-like Xi'an maneuvering thrusters provide exceptional agility. A two-person crew — the pilot focuses on flight, the co-pilot on weapon systems.
It offers surprising firepower and missile capacity for its size. It is known as the "budget fighter" and is popular among those seeking an effective warship on a limited budget. It is one of the most visible results of the Xi'an-human technology sharing agreement.
| Length | 14 meters |
| Crew | 1-2 |
| Armament | 2×S2 + 2×S1, 8×S1 missiles |
| Special | Xi'an rotating wing system |
| Price | $65 |
The military version of the standard Starfarer. While retaining its fuel collection and processing capabilities, it adds thickened armor plating, reinforced shields, and improved turrets. It can refuel under enemy fire in front-line zones.
It played a critical role in the Vanduul border wars — sustaining UEE defense by resupplying warships on extended patrol missions. As they say, "losing one Gemini is worse than losing ten warships."
| Length | 101 meters |
| Crew | 4-6 |
| Armament | Reinforced turrets |
| Special | Fuel collection, processing, transfer |
| Price | $340 |
The 325a is the combat variant of the 300 series — described as "the gentleman who goes to war in a business suit." With an S4 weapon, missile pylons, and a hidden weapon compartment, it holds serious firepower beneath its sleek appearance. Bounty hunters and security forces frequently prefer it.
The 350r is the speed-focused variant — one of the fastest small ships in the universe. The favorite of the Murray Cup races. Its cargo and weapon capacity have been reduced to a minimum — pure speed. It is known as "the space version of Formula 1." It is also used in fast courier and intelligence operations.
| Length | 25-27 meters |
| Crew | 1 |
| 325a | 2×S3 + S4, 4×S2 missiles — $70 |
| 350r | 2×S3, max speed — $125 |
| Special | Customizable luxury interior |
The combat-oriented model of the 100 series; it combines the efficient AIR fuel system with light weapon equipment. The Origin aesthetic is brought to the entry segment.
It suits those seeking a long-range, fuel-efficient light fighter. In KRLTY it can be a stylish combat start for new members.
| Length | 19 meters |
| Crew | 1 |
| Cargo | 2 SCU |
| Class | Light Fighter (Starter) |
The official parasite fighter from Kruger that comes with the Constellation Andromeda. This small hull, lacking a quantum drive, is at the top of its class in speed and maneuverability.
Launched from the mother ship, it provides close perimeter defense. In KRLTY it is an enjoyable duty station for the indispensable second pilot of Constellation crews.
| Length | 12 meters |
| Crew | 1 |
| Class | Snub Fighter |
The low-signature, durability-focused version of the Razor hull; with its quiet profile, it appeals to those who want to travel fast without drawing attention.
It is the tool of rapid reconnaissance and precise courier work. In KRLTY it serves as an out-of-sight lightning bolt on time-critical missions.
| Length | 12.5 meters |
| Crew | 1 |
| Class | Racing (Low Signature) |
The military patrol variant of the Starlancer. With an eight-person personnel compartment, a medical facility, and a snub hangar capable of holding a Mirai Fury, it is a multi-role tactical platform.
Its official size class is Medium. It offers the org's rapid response teams insertion, medical, and air support in a single hull; it has been flyable since Alpha 4.1.1.
| Length | 83 meters |
| Crew | 1-8 |
| Cargo | 96 SCU |
| Medbay | Yes |
| Class | Medium — Patrol |
Esperia adapts captured alien ships for human use — each replica is a weapon for understanding the enemy. Aopoa's Xi'an fighters offer unique multi-axis maneuvering. The Banu Defender is the guardian of the galaxy's oldest trader race.
5 SHIPSThe Blade is a replica of the Vanduul light-medium class fighter — equipped with exceptional agility, fixed energy weapons, and a control system faithful to the aggressive Vanduul combat style. It is used in UEE military training to understand Vanduul tactics. The Glaive is one of the most fearsome Vanduul replicas — its dual wing blades are also used as a close-range ramming weapon.
Each Glaive is a handmade, limited-production prestige ship. Owning one is a sign of both wealth and courage. The Stinger is Esperia's first heavy fighter replica — with the notorious S5 Vanduul 'WRATH' cannon integrated beside the cockpit and its heavy armor, it represents brute force over agility.
| Blade | 2×S4 + 2×S3, 21m — $275 |
| Glaive | 2×S5 + 2×S3, wing blades, 31m — $350 |
| Stinger | 1×S5 WRATH + 4×S4 + 2×S2, 32m |
| Maintenance | Vanduul parts are rare and expensive |
The Talon embodies the "be like the wind" principle of Tevarin martial art. Its wings can open and close, and its unique Phalanx shield system concentrates energy toward the direction the threat comes from, leaving the other directions exposed. The Shrike variant adopts the kill-from-range principle with 12 S3 missiles.
The Prowler is a replica of the Tevarin's stealth dropship — its unique stealth technology absorbs energy rather than reflecting it. With its claw-like grasping mechanism, it attaches to enemy ships and conducts boarding operations. In the Tevarin Wars, it carried out infiltrations behind UEE lines.
| Talon | 2×S4, Phalanx shield, 26m — $100 |
| Shrike | 2×S3 + 12×S3 missiles, 26m — $115 |
| Prowler | Stealth dropship, 8 soldiers, 34m — $425 |
The Khartu-al is the FIRST ship offered from the Xi'an to the human market — a diplomatic milestone. Its four main maneuvering arms move independently, providing maneuvering free from traditional flight axes. Confusing for human pilots, but once mastered it offers a unique advantage.
The San'tok.yāi is the first full-fledged warship the Xi'an offered to the human market — its name means "the claw of death." Xi'an conservatives opposed the technology sharing. There are rumors that some technologies are "restricted" in the export version.
| Khartu-al | 2×S4, recon fighter, 30.5m — $170 |
| San'tok.yāi | 2×S4 + 2×S3, medium fighter, 24m — $220 |
| Special | Xi'an multi-axis maneuvering system |
The protective warship of Banu trade caravans. In Banu culture, trade is sacred, and those who protect trade are greatly respected. It has a foldable wing structure reminiscent of insect wings — the wings open in combat mode and fold in cruise.
Its unique Singe tachyon cannons fire tachyon energy projectiles uncommon in human technology. The Banu regard their ships not merely as vehicles, but as works of art — the interior is adorned with decorative motifs and cultural symbols. It is positioned as the escort ship of the future, massive Banu Merchantman.
| Length | 25.5 meters |
| Crew | 1-2 |
| Armament | 2×S4 Singe tachyon cannons |
| Special | Foldable wings, Banu shield |
| Price | $185 |
Esperia's Vanduul Scythe replica. With its single-piece swept wing, twin main thrusters, and twelve maneuvering thrusters, it possesses exceptional agility.
It flies single-seat. In KRLTY it is both an aggressive fighter and a prestigious collection piece.
| Length | 31 meters |
| Crew | 1 |
| Alien | Vanduul |
| Class | Medium Fighter |
Small firms that remain in the shadow of the major manufacturers, yet are indispensable to the workings of the universe. From the Mustang Delta's rockets to the stubborn durability of the Shiv assembled from scrap parts, from the Mirai Guardian's independent patrols to the Argo SRV's salvage capacity, they fill niche but critical roles.
8 SHIPSThe combat-focused variant of the Mustang series. With underwing rocket pods, it gains short-lived but devastating firepower. It is ideal for "hit-and-run" tactics — it fires its rockets in a salvo and then rapidly withdraws. However, once the rockets are spent, it differs little from the standard Alpha.
It is used for defensive purposes by local militia units in UEE border regions. It is marketed with the slogan "the price of freedom should be cheap." Some pirate groups also prefer it — cheap, easy to obtain, and the psychological effect of the rockets hastens the surrender of commercial ships.
| Length | 21.5 meters |
| Crew | 1 |
| Armament | 2×S2 + 2 rocket pods |
| Price | $65 |
A multi-crew heavy fighter assembled from scrap ship parts — the foundation of its hull is a shattered Cutlass Black, and its quad S3 remote turret is largely of Hurricane origin. This "patchwork," a product of the grey market, is on paper not the best at anything; but it does everything well enough.
Its unusual-for-a-fighter 32 SCU cargo space and two beds make it a true "home ship" for lone-wolf pirates and frontier patrollers. It is pressed into every kind of job, from hit-and-run raids to small smuggling runs. Those seeking aesthetics should stay away — the Shiv is a survivor's ship.
| Length | 36 meters |
| Crew | 1-2 |
| Armament | 2×S4 pilot + 4×S3 remote turret |
| Cargo | 32 SCU |
| Special | Built from scrap parts, 2 beds |
Mirai's ambitious step into the full-fledged fighter market after its Fury snub series. Its fluid design, drawing on Xi'an technology, combined with 2×S5 weapons and a 16-missile payload, produces a heavy fighter that punches far above its size. Thanks to its quantum drive, it can fly long-range patrols without depending on a mother ship.
The MX variant increases the missile payload, focusing on ranged attack, while the QI variant focuses on target-stopping missions with its quantum interdictor. It serves in rapid response teams, convoy escort, and border patrol — the most mature product of Mirai's "elegance and violence combined" philosophy.
| Length | 25 meters |
| Crew | 1 |
| Armament | 2×S5 |
| Missiles | 16×S2 |
| Variants | MX (missile) / QI (quantum interdictor) |
A special-purpose ship designed for space rescue and towing operations. With its powerful tractor beam system, it safely tows disabled, damaged, or abandoned ships. Its engine system is designed to be powerful enough to provide stable flight under heavy loads.
After every major battle, there are SRV operators collecting damaged ships. At every station, SRV teams serve, helping ships that have broken down. It is not glamorous, but it is indispensable to the workings of the universe. SRV operation is a respected and profitable profession.
| Length | 28.5 meters |
| Crew | 1 |
| Armament | None (civilian salvage) |
| Special | Powerful tractor beam system |
| Price | $150 |
Mirai's snub fighter that leverages Xi'an thruster technology. It has no quantum drive; it is launched from a mother ship and carries serious firepower despite its small hull.
It is compact enough to fit in the hangar of ships like the Constellation. In KRLTY fleet operations it is the cornerstone of the close-defense wing launched from the carrier ship.
| Length | 7 meters |
| Crew | 1 |
| Class | Snub Fighter |
The variant that strips out the Fury's cannons and replaces them with dense missile racks. It has a salvo capacity unexpected from such a small hull.
Launched from the mother ship, it empties its missiles in a single pass and returns. In KRLTY fleet battles it serves as a surprise striking element.
| Length | 7 meters |
| Crew | 1 |
| Weapon | Missile-focused |
| Class | Snub Fighter |
Mirai's modern Xi'an heavy fighter. With different mission configurations and a modern interface, it offers a powerful single-seat combat platform.
It flies single-seat. In KRLTY it is an agile assault fighter that does heavy work on its own.
| Length | 22 meters |
| Crew | 1 |
| Module | Configurable |
| Class | Heavy Fighter |
The electronic warfare variant of the Guardian. Equipped with Xi'an EW technology, it carries the same agile heavy fighter hull.
It flies single-seat. In KRLTY it is the single-seat element for small-scale electronic support missions.
| Length | 22 meters |
| Crew | 1 |
| EMP | Xi'an |
| Class | EW Fighter |