Hull D — Ağır Yük Gemisi
The mid-to-large member of MISC's Hull series. A 6,912 SCU external cargo spindle system.
| Length | 209 m |
| Cargo | 6,912 SCU |
| Crew | 3-5 |
| Class | Heavy Hauler |
Cargo, mining, salvage, refueling and production ships. The Hull series, Orion, Prospector and more.
Capital-scale cargo, mining, manufacturing and luxury platforms. The largest of the Hull series, the Orion industrial miner, the Pioneer mobile shipyard and the Banu Merchantman bazaar. Full lore on the /capital-filo page.
7 SHIPSThe mid-to-large member of MISC's Hull series. A 6,912 SCU external cargo spindle system.
| Length | 209 m |
| Cargo | 6,912 SCU |
| Crew | 3-5 |
| Class | Heavy Hauler |
The biggest of the Hull series and the cargo pinnacle of the civilian market. 12,288 SCU. When loaded, it can only dock at stations.
| Length | 372 m |
| Cargo | 12,288 SCU |
| Crew | 4-5 |
| Class | Mega Hauler |
RSI's industrial mining capital. 384 SCU ore capacity and an integrated refinery. Built for sustained operations across asteroid fields.
| Length | 170 m |
| Crew | 4-7 |
| Cargo | 384 SCU |
A mobile shipyard capable of constructing buildings and facilities in the field. Built for settlement and outpost-establishment operations.
| Length | 247 m |
| Crew | 4-8 |
| Class | Construction Capital |
The trading ship of the Banu race. It operates as a mobile marketplace — cargo + trade + social.
| Length | 160 m |
| Crew | 4-8 |
| Cargo | 2,880 SCU |
| Class | Trade Capital |
The civilian/commercial variant of the Kraken. Market stalls, a bar and a social space in place of the hangar.
| Length | 270 m |
| Crew | ~10 |
| Cargo | 768 SCU |
| Class | Market Capital |
Origin's luxury capital yacht. VIP transport, a statement of status and a luxury living space.
| Length | 210 m |
| Crew | 3-8 |
| Cargo | 388 SCU |
| Class | Luxury Capital |
MISC is the logistical backbone of the Star Citizen universe. The Hull series carries the bulk of the galaxy's cargo traffic, the Starfarer fuels entire fleets, and the Prospector is the livelihood of independent miners. Engine technology strengthened by the Xi'an partnership grants every MISC ship unrivaled fuel efficiency.
8 SHIPSThe smallest and most affordable member of the Hull series. The first production ship equipped with MISC's revolutionary external spindle cargo system. When loaded, the cargo arms extend beyond the hull, increasing carrying capacity without sacrificing the ship's internal volume to cargo. Empty, it presents a compact profile and easily reaches small landing zones.
The Hull A is ideal for independent traders looking to break into cargo hauling. It operates with a single pilot, has low running costs, and thanks to MISC's widespread service network it can be maintained anywhere. Marketed with the slogan "Start small, dream big" — many trading empires began with a single Hull A.
| Length | 24 meters |
| Crew | 1 |
| Cargo | 64 SCU (external spindle system) |
| Special | Compact when empty, expands when loaded |
| Price | $60 |
The "sweet spot" model of the Hull series. It carries the Hull A's external spindle system on a larger hull and, with 512 SCU of cargo capacity, leaves the Freelancer MAX far behind. Its suitability for single-pilot operation makes it the most efficient mid-class cargo ship for solo traders.
On safe trade routes the Hull B is unrivaled in price-to-performance. However, the external spindle system reduces the ship's maneuverability when loaded, and its defensive weapons are minimal — an escort is recommended in piracy-prone regions. MISC positions the Hull B as a "money-making machine," and many players agree.
| Length | 46 meters |
| Crew | 1-2 |
| Cargo | 512 SCU |
| Defense | Minimal turret |
| Price | $90 |
The heavy cargo model of the Hull series and the most common ship in the UEE trade fleet. With its 4,608 SCU capacity, it is the standard vehicle of interregional commerce. When the external spindle system is fully extended, the ship takes on a massive "T" shape — a silhouette familiar to every spaceport.
The Hull C is a turning point for traders moving into serious commercial operations. It cannot land when loaded — it conducts docking operations only at orbital stations. This restriction requires cargo transfer via ARGO MPUV or similar shuttles. Multiple crew members boost operational efficiency. It is the primary target of the UEE trade tax system — if you're hauling this much cargo, bureaucracy is inevitable.
| Length | ~125 meters |
| Crew | Min 1 / Max 4 |
| Cargo | 4,608 SCU |
| Restriction | Cannot land when loaded |
| Price | $200 |
The Freelancer is the best-selling mid-class cargo ship in the Star Citizen universe. The saying "your first ship is an Aurora, your second a Freelancer" sums up the career path of many pilots. With 66 SCU of cargo, 4×S3 weapons and a rear turret, it offers both trade and defensive capability. The MAX variant expands the cargo bay to 120 SCU — its bulging belly earning it the nickname "Fat Lancer."
A perfect reflection of MISC's pragmatic philosophy: not flashy, hard-edged and industrial — yet extremely reliable. Its narrow cockpit windows are still a topic of debate in the community. The DUR exploration and MIS combat variants are covered on separate pages. The standard Freelancer and MAX, in their pure logistics roles, are featured here.
| Length | 38 meters |
| Crew | 1-4 |
| Freelancer | 66 SCU cargo — $110 |
| MAX | 120 SCU cargo (expanded) — $150 |
| Armament | 4×S3 + twin S2 turret |
The universe's primary platform for fuel collection, processing and distribution. It can harvest raw gases from the atmospheres of gas giants, convert them into usable Quantum fuel, and transfer it to other ships. Fuel is a resource always in demand — warships, trade convoys and exploration fleets all depend on it.
The massive fuel tanks mounted outside its hull form the ship's signature silhouette. The interior resembles an industrial refinery — pipelines, pump stations and processing units everywhere. The "floating refinery" concept offers high profit margins by minimizing raw-material cost. In terms of interior detail it is among the richest ships in Star Citizen — often compared to the Nostromo from the film Alien.
| Length | 101 meters |
| Crew | 4-8 |
| Cargo | 291 SCU |
| Special | Gas collection, refinery, fuel transfer |
| Defense | Twin S3 turret × 2 |
| Price | $300 |
A single-pilot mining ship and the gateway into the mining profession in Star Citizen. The mining laser mounted beneath its hull fractures asteroids and surface rocks to extract valuable minerals. Saddlebag-style cargo pods store the extracted ore for transport to a refinery station.
Its maneuvering system, enhanced by Xi'an technology, enables precise positioning in asteroid fields — mining is a job that demands patience and precision. The mining laser can be swapped for different modules: some optimized for speed, some for efficiency, some for extracting rare minerals. Though it's known as "space's pick and shovel," experienced Prospector pilots are among the wealthiest independent players in the universe.
| Length | ~24 meters |
| Crew | 1 |
| Equipment | Swappable mining laser |
| Storage | 32 SCU ore (saddlebag pods) |
| Special | Different laser modules can be fitted |
| Price | $155 |
A modern cargo ship built on MISC's Starlancer platform and the new owner of the gap between the Freelancer and the Hull C. Its spacious 224 SCU cargo deck allows vehicles and containers to be loaded directly via the rear ramp. The efficient engine technology from the Xi'an partnership lowers fuel costs on long trade routes.
The living quarters, accommodating up to four crew, come with bunks, a galley and storage areas suited to long voyages. Thanks to its remote-controlled turrets, even a single pilot can mount a basic defense. In org logistics it stands as the backbone of medium-tonnage supply columns — nimbler than a Caterpillar, far more voluminous than a Freelancer.
| Length | 83 meters |
| Crew | 1-4 |
| Cargo | 224 SCU |
| Defense | Remote-controlled turrets |
| Special | Rear ramp, vehicle deck |
| Price | $250 |
MISC's single-seat salvage ship and a direct rival to Drake's Vulture. The salvage head on its nose scrapes the surfaces of wrecks to collect valuable composite material. It shares the Prospector's hull architecture — built on a proven, reliable and easy-to-maintain platform.
Compared to the Vulture, it offers a cleaner interior and MISC's fuel-efficiency advantage. It is poised to become the choice of solo operators working small wreck fields, battle-debris zones and station-area cleanup contracts. It is the ideal entry ship for members wanting to break into a salvage career at low cost.
| Length | 26 meters |
| Crew | 1 |
| Equipment | Salvage head |
| Storage | 12 SCU processed material |
| Armament | 2×S1 (minimal) |
Argo is the "blue-collar" manufacturer of space. Instead of flashy warships or luxury yachts, it builds the vital vehicles that keep space stations, large ships and industrial operations running day to day. With the MOLE it democratized mining; with the RAFT it changed the cargo standard.
6 SHIPSA multi-crew mining platform and the big sibling of the Prospector. The MOLE carries three independent mining lasers — each controlled by a separate crew member. This makes it possible to work far larger and more difficult rocks through team coordination. While the pilot adjusts the ship's position, the three laser operators target the rock's weak points from different angles.
In solo use the pilot can control a single laser — but the MOLE's true power emerges through teamwork. Its saddlebag ore pods are much larger than the Prospector's. It has been adopted as the standard team ship for mining organizations. "A miner alone gets rich; a mining crew builds an empire" is a common saying among MOLE pilots.
| Length | 45 meters |
| Crew | Min 1 / Max 4 |
| Lasers | 3 independent mining lasers |
| Storage | 96 SCU ore (12 pods) |
| Price | $315 |
The RAFT (Reinforced Advanced Freight Transport) is a compact cargo ship designed to carry large standard cargo containers. Instead of traditional SCU boxes, it attaches large container units directly to its hull. This system dramatically shortens loading and unloading time — a critical advantage in a trade world where time is money.
The RAFT is one of the "last-mile" solutions of the logistics chain. While massive cargo ships like the Hull C dock at orbital stations, the RAFT picks up their containers and brings them down to facilities on a planet's surface. It is a reliable platform suited to single-pilot operation with low running costs. Argo's industrial-design DNA shows itself here too: plain, functional and durable.
| Length | 39.5 meters |
| Crew | 1-2 |
| Cargo | 192 SCU (3 large containers) |
| Special | Fast loading/unloading |
| Price | $130 |
A purpose-built ship designed for space rescue and towing operations. Its powerful tractor beam system safely tows disabled, damaged or abandoned ships. The engine system is powerful enough to ensure stable flight under heavy loads — it can tow even a Constellation-sized ship in a controlled manner.
After every major battle, every station malfunction and every pirate attack, SRV crews head out to the scene. It isn't glamorous, but it is indispensable to how the universe runs. Operating an SRV is a respected and profitable profession — serving the owners of damaged ships is a steady and secure source of income.
| Length | 28.5 meters |
| Crew | 1 |
| Equipment | Powerful tractor beam system |
| Cargo | 12 SCU |
| Price | $150 |
The MPUV (Multi-Purpose Utility Vehicle) series comprises the smallest and most functional utility craft in the universe. The Personnel variant carries 6 passengers — from shift changes to emergency evacuation. The Cargo variant handles small cargo transfers — "last-mile" logistics between large ships and stations. The Tractor variant takes on debris cleanup and object-arrangement tasks with its tractor beam.
They have no Quantum drives — they depend on a mothership or station. They are unarmed, simple and reliable civilian craft. MPUVs constantly buzz around large space stations — they may not be glamorous, but they are the invisible heroes that make the Star Citizen universe "livable." They are simple enough for even untrained pilots to operate safely.
| Length | 9 meters |
| Crew | 1 |
| Personnel | Carries 6 passengers — $35 |
| Cargo | 1 SCU + cargo coupling — $35 |
| Tractor | 2 tractor beams — $40 |
Greycat's rock-breaking surface vehicle; it shatters and collects mineral deposits on planetary and lunar surfaces with a laser. It fits in the cargo bay of a Cutlass.
It is a far cheaper entry than ship mining. In KRLTY industry teams it is the indispensable tool for the hadanite hunt.
| Length | 5 meters |
| Crew | 1 |
| Mining | Surface |
| Class | Ground Mining |
The two-seat version of the ROC: one drives, the other operates the mining arm. The division of labor noticeably increases deposit-processing speed.
It is the standard tool of team surface mining. For KRLTY's two-person industry teams it is a yield-focused upgrade.
| Length | 5 meters |
| Crew | 2 |
| Mining | Surface |
| Class | Ground Mining |
Drake's Caterpillar is a modular giant ready for anything from trade to piracy, while the Vulture democratizes small-scale salvage. Aegis's Reclaimer is the undisputed king of the salvage industry — turning space junk into treasure with its massive 155-meter hull. The Vulcan, with its triple support capability, is the angel of the front line.
5 SHIPSDrake's largest civilian ship and a modular cargo giant that takes its name from its segmented hull design. It offers a massive 576 SCU cargo capacity. The hull is made of interconnected segments and can be reconfigured in the future into different setups such as a medical unit, repair workshop, living space or weapons platform.
Independently opening side doors on both flanks make it possible to dock at two separate stations at once or transfer cargo in space. Its most striking feature: in emergencies, the command bridge can separate from the main hull and flee as an independent ship. According to UEE reports, a significant percentage of Caterpillars are used in illegal activities — the side doors are ideal for offloading cargo from captured ships.
| Length | 111.5 meters |
| Crew | 2-4 |
| Cargo | 576 SCU |
| Modular | Segmented swappable compartments |
| Special | Detachable command bridge |
| Price | $295 |
A single-seat small-scale salvage ship. With two salvage arms it cuts, dismantles and processes wreckage. The cockpit is designed to provide maximum visibility into the work area. Its combat capability is nearly zero — the Vulture is designed to avoid combat.
It is the concrete product of the philosophy "one person's trash is another's treasure." Wreck fields left behind after great battles are like gold mines for Vulture pilots. It can work in tight spaces a Reclaimer could never enter. It is Drake's most "innocent" ship — using it for piracy is virtually impossible.
| Length | 33 meters |
| Crew | 1 |
| Equipment | 2 salvage heads |
| Cargo | 12 SCU (processed material) |
| Armament | None |
| Price | $140 |
Drake's armored answer to the heavy cargo segment. Its massive open cargo hold of 2,204 SCU capacity is protected by heavy armor plates and numerous turrets — the grandest expression of the "protect your cargo yourself" philosophy. Wide hold doors allow vehicles and large containers to be loaded directly.
It is one of the rare cargo ships able to operate without an escort across trade routes through dangerous regions. The Assault variant sacrifices part of its cargo volume for a troop compartment and extra weapons, transforming into an armored insertion platform. In org logistics it is the natural hauler for "risky-lane" runs — it carries what a Caterpillar carries, takes a beating on top of it, and still makes it home.
| Length | 120 meters |
| Crew | 1-7 |
| Cargo | 2,204 SCU |
| Assault | 1,440 SCU + troop compartment variant |
| Defense | Heavy armor + numerous turrets |
The largest civilian-purpose salvage platform in the universe. Its massive claws grip space wreckage, its cutting laser systems break apart large structures, and its internal processing plant converts the collected material into valuable raw resources. Its tractor beam pulls in large pieces of wreckage. Its 155-meter hull is the space version of an industrial facility.
Reclaimer operators are among the wealthiest independent entrepreneurs in the universe — clearing post-battle fields and salvaging the valuable components of abandoned ships is extremely profitable. Its spacious cargo area offers enough volume to store processed material. As Aegis's largest non-military ship, it holds a special place in the catalog.
| Length | 155 meters |
| Crew | 4-5 |
| Equipment | Claws, cutting laser, processing plant, tractor beam |
| Cargo | 420 SCU (processed material) |
| Price | $400 |
RSI's massive asteroid mining platform and the undisputed king of industrial-scale resource extraction. With its turret-mounted tractor beam arrays it grips large asteroids, breaks them apart with cutting lasers, and refines the ore in its integrated processing plant. It is capable of running an entire mining operation on its own.
The Orion can process in hours what small mining ships would extract over weeks. Yet this massive platform is defenseless on its own — it requires an escort against pirate attacks. It is positioned as the flagship of large organizations' mining fleets. "One Orion is an empire" is no exaggeration.
| Length | 170 meters |
| Crew | Min 4 / Max 7 |
| Equipment | Tractor beam array, cutting laser, integrated refinery |
| Storage | 384 SCU ore |
| Price | $575 |
Crusader's C2 Hercules is the space version of real-world military cargo aircraft — vehicles and containers load directly through its massive ramp door. The Genesis Starliner is a luxury platform that redefines passenger transport. RSI's Constellation Taurus is the benchmark for armed cargo hauling.
4 SHIPSCrusader's civilian heavy cargo ship and the base model of the Hercules series. It was designed as the space version of the C-17 Globemaster military transport aircraft. With a massive 696 SCU cargo capacity and a wide rear ramp door, vehicles and containers can be loaded directly. The two-tier cargo bay allows for a variety of load configurations.
Crusader's elegant design language shows itself here too — despite being an industrial cargo ship, it offers clean lines and a comfortable cockpit. Its defensive turrets provide basic protection but require an escort against serious attacks. As "space's big rig," it is one of the most preferred ships on major trade routes.
| Length | 94 meters |
| Crew | 1-3 |
| Cargo | 696 SCU |
| Defense | 2×S3 remote turret |
| Special | Wide rear ramp, vehicle transport |
| Price | $360 |
The first and only purpose-built passenger transport ship in the Star Citizen universe. The Genesis Starliner brings the commercial airline concept into space — economy, business and first-class cabin configurations, passenger services and a comfortable travel experience. It is Crusader's luxury design philosophy applied to civilian transport.
Thanks to its modular cabin layout, the Starliner can be converted from full passenger transport to VIP transfer, or even a cargo configuration. In Star Citizen's planned NPC passenger economy system, players will be able to earn income by carrying passengers. Safe routes, on-time arrival and comfortable service directly affect passenger satisfaction and therefore revenue.
| Length | 85 meters |
| Crew | Min 2 / Max 8 |
| Capacity | Modular cabin (40+ passengers) |
| Classes | Economy, Business, First Class |
| Special | Modular cabin layout |
| Price | $400 |
The variant of the Constellation platform optimized for cargo hauling. The Andromeda's snub fighter hangar has been removed and that space folded into the cargo bay — with 174 SCU, it offers the highest cargo capacity in the series. Yet its armed protective capacity is largely preserved — this is the critical feature that sets the Taurus apart from pure cargo ships.
It is positioned as an "armed trader" — capable of defending its load. It is designed for traders who want to haul cargo safely on dangerous trade routes. The rear cargo door is purpose-built for fast loading and unloading. It is marketed with the slogan "carry your money safely." With its more affordable price compared to the Andromeda, it is an economical choice for cargo-focused operations.
| Length | 61 meters |
| Crew | 1-3 |
| Cargo | 174 SCU |
| Armament | Reduced but present turrets + missiles |
| Price | $150 |
RSI's purpose-built medical ship and the health arm of fleet logistics. The Triage variant responds broadly to mass-casualty scenarios with its multiple medical beds, while the Medivac variant saves the most critical cases with top-tier surgical capability. Its medical drones deliver first response to the wounded in hard-to-reach spots.
In Star Citizen's death and respawn mechanics, mobile hospital ships are strategic infrastructure — an Apollo becomes a team's respawn point in a remote operation zone, dramatically increasing the sustainability of an expedition. On org expeditions it is the invisible insurance behind the mining, salvage and combat arms.
| Length | 65 meters |
| Crew | 1-2 |
| Cargo | 32 SCU |
| Variants | Triage (broad response) / Medivac (surgical) |
| Special | Medical drones, respawn point |
The ships that keep the universe's infrastructure standing. The Crucible's 360° rotating repair bay brings damaged ships back to life, the Expanse refines ore on the spot, and the Starfarer Gemini conducts refueling at the front line. This category houses the platforms that sustain industrial operations and make it possible to start your career with entry-level trade ships.
19 SHIPSA large-scale repair and maintenance platform. Its large rotating repair bay takes damaged ships inside and offers repairs with 360° access. It is equipped with heavy cutting and welding gear, spare-parts stores, material manufacturing systems and drone-based autonomous repair units.
It is critical to the sustainability of fleet operations. Post-battle repair of damaged ships, routine maintenance and emergency field repairs can all be carried out aboard the Crucible. Large organizations consider it mandatory to keep at least one Crucible on long expeditions. On the civilian market, a profitable business model can be built by offering repair services in remote regions.
| Length | 90 meters |
| Crew | 3-8 |
| Equipment | 360° rotating repair bay, drone system |
| Capabilities | Repair, maintenance, modification, spare-parts manufacturing |
| Price | $350 |
MISC's single-seat refinery ship and a critical complement to mining operations. It processes the raw ore extracted by mining ships like the Prospector or MOLE on the spot, converting it into refined materials. This allows miners to keep operating without returning to a refinery station — saving time means a direct increase in profit.
The Expanse is the "missing link" of industrial gameplay — it fills the gap between mining and trade. Refined materials are far more valuable than raw ore. For solo operators, its compact size and low running costs make it a must-have for independent mining teams. The efficient engine technology from MISC's Xi'an partnership shows itself here too.
| Length | 35.5 meters |
| Crew | 1 |
| Equipment | Integrated refinery unit |
| Capacity | 64 SCU refined storage |
| Price | $150 |
The military version of the standard Starfarer, built for the UEE Navy. While retaining fuel collection and processing capabilities, it adds thickened armor plates, reinforced shields and improved turrets. It can refuel even under enemy fire in front-line zones.
It played a critical role in the Vanduul border wars — resupplying warships on long patrol missions to sustain the UEE defense. The saying "losing a Gemini is worse than losing ten warships" sums up this ship's strategic importance. The military components developed through the Aegis partnership make the Gemini not just a tanker, but an armed support platform.
| Length | 101 meters |
| Crew | 4-6 |
| Armament | Reinforced turrets (Aegis partnership) |
| Special | Fuel collection, refinery, military armor |
| Price | $340 |
The Aurora MR is Star Citizen's iconic starter ship — the tangible manifestation of the "space for everyone" vision. With 2 SCU of cargo, 2×S2 weapons and basic life support, it offers a versatile entry platform. The CL (Clipper) variant raises cargo capacity to 6 SCU, providing a trade-focused start.
It is such a common and standard platform that it can be repaired even in the most remote corners of the galaxy. It is known as "space's Volkswagen Beetle." It is offered as the base model of many ship financing programs. Having been produced almost unchanged for decades is proof of how successful and timeless the design is.
| Length | 19 meters |
| Crew | 1 |
| MR | 2 SCU cargo, 2×S2 — $30 |
| CL | 6 SCU cargo (trade-focused) — $45 |
| Special | Universal spare parts, easy maintenance |
The medical rescue variant of the Pisces hull and the universe's smallest flying ambulance. In place of a cargo bay, it carries a medical bed, a stretcher system and emergency response equipment. Thanks to its compact size it can land at cave mouths, narrow valleys and gaps in wreckage — places large medical ships could never reach.
Fitting inside the Carrack's internal hangar makes it the natural health insurance of long exploration voyages. For solo players it is a low-cost medical companion ship; for organizations, a building block of a rapid-response network. It is the concrete embodiment of the principle "whoever reaches first, saves" — it can reach a wounded member within minutes and stabilize them.
| Length | 13 meters |
| Crew | 1-2 |
| Medical | 1 medical bed + emergency response kit |
| Special | Fits in the Carrack hangar |
| Price | $45 |
A support ship that combines repair, refueling and rearming in a single hull. Its four BARD drones service damaged ships remotely, carrying out repairs without the pilot needing to leave the ship. Its compact size lets it work near the front lines, where large support platforms find it too risky.
Its value on the industrial side is great too: it extends the field time of mining fleets and, on long convoys, prevents small malfunctions from turning into a scrubbed run. For independent operators it offers a "space roadside assistance" business model — every pilot out of fuel or taking damage wants to hear the voice of a Vulcan on the radio.
| Length | 38.5 meters |
| Crew | 1-3 |
| Drones | 4 BARD (repair/fuel/ammo) |
| Cargo | 12 SCU |
| Price | $185 |
The base model of the Aurora family; one of the most accessible ships in the universe. With its bunk, small cargo space and quantum drive, it offers a complete independence package.
It is enough for first trade runs and delivery missions. It lets members starting from scratch in KRLTY stand on their own two feet.
| Length | 19 meters |
| Crew | 1 |
| Cargo | 3 SCU |
| Class | Starter |
The Aurora's leather-upholstered member that invests in comfort. It wraps the same reliable hull in a more pleasant living space.
It is full of small touches that make long solo flights bearable. In KRLTY it can be the starting choice for new members who value their comfort.
| Length | 19 meters |
| Crew | 1 |
| Cargo | 3 SCU |
| Class | Starter (Deluxe) |
The cargo model of the 100 series; it fits the family's largest load capacity into an elegant hull. The efficient AIR fuel system lowers costs on long delivery routes.
It is the ship for those who want to run courier work with a luxury feel. In KRLTY it becomes the stylish carrier of small but valuable loads.
| Length | 19 meters |
| Crew | 1 |
| Cargo | 6 SCU |
| Class | Light Freight |
A compact carrier in which MISC blends Xi'an technology. Its wing structure, which shifts from horizontal to vertical flight, gives it a unique character in its class.
With its second seat it is suited to bringing new members along on flights. In KRLTY it is the charming workhorse of short-range supply and training flights.
| Length | 14.75 meters |
| Crew | 1-2 |
| Cargo | 6 SCU |
| Class | Light Freight (Starter) |
Crusader's modern starter ship; it brings the design language of the Spirit family to a compact solo hull. It comes with full living quarters and an eight-SCU cargo bay.
It is stylish, durable and friendly to new pilots. For members joining KRLTY it is one of the most balanced starter cargo options of the current generation.
| Length | 23 meters |
| Crew | 1 |
| Cargo | 8 SCU |
| Class | Light Freight (Starter) |
Consolidated Outland's starter ship that challenges the Aurora. Thanks to its lightweight composite hull it is nimbler and faster than its rival; in return it is more fragile.
With its small cargo bay it is a versatile gateway. For pilots newly joining KRLTY who prioritize speed, it is an enjoyable first ship.
| Length | 21.5 meters |
| Crew | 1 |
| Cargo | 4 SCU |
| Class | Starter |
A specially styled version of the Mustang Alpha; mechanically it shares the same lightweight hull and cargo bay as the standard Alpha.
It is a starter with collector value. In KRLTY it is the stylish alternative to the Alpha for new members who care about their visual identity.
| Length | 21.5 meters |
| Crew | 1 |
| Cargo | 4 SCU |
| Class | Starter |
The cargo variant of the Zeus Mk II series. It is a multi-crew medium hauler with a spacious cargo area, balanced speed and room for up to three people.
It is operated by two or three crew. In KRLTY logistics it is one of the new favorites of mid-class traders.
| Length | 39 meters |
| Crew | 2-3 |
| Cargo | 128 SCU |
| Class | Medium Cargo |
The mobile construction variant of the Starlancer chassis. It carries four large construction drones in two drone bays and sets up surface bases in the field.
It is expected to release alongside the base-building system; its model is largely complete. It will be the key ship of the org's colony and outpost projects.
| Length | 83 meters |
| Crew | 1-4 |
| Storage | 128 SCU construction material |
| Class | Medium — Construction |
RSI's multi-crew mining ship; on the industrial line it fills the gap between the MOLE and the giant Orion. Its onboard refinery processes ore in the field.
It was unveiled as a concept at IAE 2953 (November 2023). In org mining arms it will be the medium-heavy solution able to carry processed ore directly to market in its 576 SCU hold.
| Length | 124 meters |
| Crew | 2-5 |
| Cargo | 576 SCU |
| Equipment | Onboard refinery |
| Class | Large — Mining |
RSI's modular multi-purpose ship; its midsection can be configured with cargo, medical or refinery modules, and a base-building module has also been announced. At the stern there is a hangar that can hold a small vehicle.
It promises the flexibility to support several org operation types with a single hull. It is in active development; it is not yet flyable.
| Length | 110 meters |
| Crew | 1-6 |
| Module | Cargo · Medical · Refinery |
| Cargo | 64 SCU (base) |
| Class | Large — Modular |
Anvil's open-deck light carrier. It is designed to transport snubs and small ships without quantum drives across systems; its upper deck holds 2 small ships and 1 snub.
It is one of the rare carriers that can be flown by 1-2 crew. In org logistics it is poised to become the backbone of fighter and ground-vehicle deployment; it is in active production and not yet flyable.
| Length | 119 meters |
| Crew | 1-2 |
| Hangar | 2 small ships + 1 snub |
| Cargo | 400 SCU |
| Class | Large — Light Carrier |
A version with a medical response station fitted inside the Terrapin shell. It is one of the few vehicles able to enter areas under fire and pick up the wounded.
It combines armor and medicine in the same hull. In KRLTY combat operations it is the most durable solution for front-line health support.
| Length | 19.5 meters |
| Crew | 1-2 |
| Medbay | Field response |
| Class | Medical / Scout |